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How can a beginner make a 3D animation with simple specs on a PC?


I am going to assume that you already have a script and story board ready and want to dive into the 3D animation process. While the below process may look easy and smooth, remember_ practice, practice, and... Practice. Lets begin.

Since you haven’t eleborated what kind of “simple specs” your PC has, I am going to give you some free advice on that too. So brace yourself.

3D Animation software for beginners

Blender: Blender is an open source, free 3D program. Because of this, it has obtained much popularity. However, only a few animation studios use Blender. It is a great software for testing the capability of 3D programs. But if you are planning to become a professional animator, you may need to learn Maya eventually. 


Autodesk Maya: Maya is an industry standard for many jobs in game studios and movies. If you want to learn something that you will probably use as a professional, this is a good place to start. Maya offers FREE trials and student versions. 

Basic animation hardware

Light box: If you are a traditional animator (pen and paper type), a light box will allow you to see through all animation papers to know the movements in your animation flow. This is a very cost-friendly way to start learning about motion art.

Basic laptop/desktop and mouse: The most obvious requirement- 2D and 3D animation needs a computer. You do not need a beastly machine for basic animation techniques.

Ultrawide or dual monitors: Having some extra screen space when you are animating can be very useful. Typically you will have so many windows open to track timelines, reference, cameras, graph editors,and so on, it is annoying to do so with just one monitor.

You will not have to constantly minimize and open multiple tabs when you animate.

The process of 3D animation

Although there may be more than 100 different work flows followed my animators across the globe, each work flow will usually have the following stages

Planning

Planning, or the conception stage is where you decide what kind of animation you are going to create. In involves finding ideas for your story, the number of characters involved, their movements and how the story line will progress. Many artists rely on story boarding, video reference and sketching to do this. 

Blocking

In this stage, you perform the most important parts of the animation. Incorporate the character’s outline and define its core movements. You also add poses, keys and drawings in your story telling. The idea is to create animation at its bare minimum for your concept.

Blocking plus

You a do a bit more with your animation in this stage. For instance, you will further define how the character will move from one story telling pose to the next. You will find that your animation is really starting to take shape. 

Refining

Here you ass further keys/drawings to define each move a little more. By the time you finish this stage, you animation will have believable story, acting and weight. All the major movements in your story feel good enough.

Polishing

In this last stage, you can see that you animation is already working well. However, you may want to make a tweak here and there to make it look more natural and flowing with your story line. Many animators further define movements in the small areas of the characters such as lip sync, jaw arcs, knee pops, drapery ears and fingers. 

Here is an  example of my video :- https://youtu.be/dmfzB4SNpPU

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